The Duel: Point of Honor
The Duel: Point of Honor is a tactical card game for two players. The game features tight decision-making and concise gameplay.
The box for the Duel: Point of Honor uses a steampunk, art nouveau aesthetic that is consistent with the design of the game.
The background art for this project is meant to imply a world. I didn't want to implicitly declare what that world was or specifically describe any elements of it. Rather, I intended to produce a feeling of that world.
To achieve this I added repetitious features and used emotive coloring. The main features I included were: ruins of a long lost society, a planetary system with three solar bodies, and large monolithic structures like bridges and towers.
Unique Characters
The Duel: Point of Honor features interesting and unique characters. The characters are all robots from a long lost civilization. Each character has a distinct pose and color that is descriptive of the card's effect.
The main purpose of illustrating the characters in this way was to create a cohesive theme in the game. In this project, the theme of the game is mostly portrayed by the cards' effects and the interactions between the players. For that reason, the illustrations (as well as the the card effects) needed to carry a large narrative weight.